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Qt documentation: A Small Example. Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. There is no equivalent of the QINVOKABLE macro of Qt since PySide2 slots can actually have return values. If you need to create a invokable method that returns some value, declare it as a slot, e.g. In contrast to the previous example, our new class also uses a return value for the increment slot. No further adjustments are required to receive the return value in QML. Qt automatically maps basic C types to QML types for all method parameters and return values. A dialog window is a top-level window mostly used for short-term tasks and brief communications with the user. QDialogs may be modal or modeless. QDialogs can provide a return value, and they can have default buttons. QDialogs can also have a QSizeGrip in their lower-right corner, using setSizeGripEnabled. The minimum and maximum value and the step size can be set using one of the constructors, and can be changed later with setMinimum, setMaximum and setSingleStep. Most spin boxes are directional, but QSpinBox can also operate as a circular spin box, i.e. If the range is 0-99 and the current value is 99, clicking 'up' will give 0 if.
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This is the sequel of my previous article explaining the implementation details of the signals and slots.In the Part 1, we have seenthe general principle and how it works with the old syntax.In this blog post, we will see the implementation details behind thenew function pointerbased syntax in Qt5.
New Syntax in Qt5
The new syntax looks like this:
Why the new syntax?
I already explained the advantages of the new syntax in adedicated blog entry.To summarize, the new syntax allows compile-time checking of the signals and slots. It also allowsautomatic conversion of the arguments if they do not have the same types.As a bonus, it enables the support for lambda expressions.
New overloads
There was only a few changes required to make that possible.
The main idea is to have new overloads to QObject::connect
which take the pointersto functions as arguments instead of char*
There are three new static overloads of QObject::connect
: (not actual code)
The first one is the one that is much closer to the old syntax: you connect a signal from the senderto a slot in a receiver object.The two other overloads are connecting a signal to a static function or a functor object withouta receiver.
They are very similar and we will only analyze the first one in this article.
Pointer to Member Functions
Before continuing my explanation, I would like to open a parenthesis totalk a bit about pointers to member functions.
Here is a simple sample code that declares a pointer to member function and calls it.
Pointers to member and pointers to member functions are usually part of the subset of C++ that is not much used and thus lesser known.
The good news is that you still do not really need to know much about them to use Qt and its new syntax. All you need to remember is to put the &
before the name of the signal in your connect call. But you will not need to cope with the ::*
, .*
or ->*
cryptic operators.
These cryptic operators allow you to declare a pointer to a member or access it.The type of such pointers includes the return type, the class which owns the member, the types of each argumentand the const-ness of the function.
You cannot really convert pointer to member functions to anything and in particular not tovoid*
because they have a different sizeof
.
If the function varies slightly in signature, you cannot convert from one to the other.For example, even converting from void (MyClass::*)(int) const
tovoid (MyClass::*)(int)
is not allowed.(You could do it with reinterpret_cast; but that would be an undefined behaviour if you callthem, according to the standard)
Pointer to member functions are not just like normal function pointers.A normal function pointer is just a normal pointer the address where thecode of that function lies.But pointer to member function need to store more information:member functions can be virtual and there is also an offset to apply to thehidden this
in case of multiple inheritance.sizeof
of a pointer to a member function can evenvary depending of the class.This is why we need to take special care when manipulating them.
Type Traits: QtPrivate::FunctionPointer
Let me introduce you to the QtPrivate::FunctionPointer
type trait.
A trait is basically a helper class that gives meta data about a given type.Another example of trait in Qt isQTypeInfo.
What we will need to know in order to implement the new syntax is information about a function pointer.
The template<typename T> struct FunctionPointer
will give us informationabout T via its member.
ArgumentCount
: An integer representing the number of arguments of the function.Object
: Exists only for pointer to member function. It is a typedef to the class of which the function is a member.Arguments
: Represents the list of argument. It is a typedef to a meta-programming list.call(T &function, QObject *receiver, void **args)
: A static function that will call the function, applying the given parameters.
Qt still supports C++98 compiler which means we unfortunately cannot require support for variadic templates.Therefore we had to specialize our trait function for each number of arguments.We have four kinds of specializationd: normal function pointer, pointer to member function,pointer to const member function and functors.For each kind, we need to specialize for each number of arguments. We support up to six arguments.We also made a specialization using variadic templateso we support arbitrary number of arguments if the compiler supports variadic templates.
The implementation of FunctionPointer
lies inqobjectdefs_impl.h.
QObject::connect
The implementation relies on a lot of template code. I am not going to explain all of it.
Here is the code of the first new overload fromqobject.h:
You notice in the function signature that sender
and receiver
are not just QObject*
as the documentation points out. They are pointers totypename FunctionPointer::Object
instead.This uses SFINAEto make this overload only enabled for pointers to member functionsbecause the Object
only exists in FunctionPointer
ifthe type is a pointer to member function.
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We then start with a bunch ofQ_STATIC_ASSERT
.They should generate sensible compilation error messages when the user made a mistake.If the user did something wrong, it is important that he/she sees an error hereand not in the soup of template code in the _impl.h
files.We want to hide the underlying implementation from the user who should not needto care about it.
That means that if you ever you see a confusing error in the implementation details,it should be considered as a bug that should be reported.
We then allocate a QSlotObject
that is going to be passed to connectImpl()
.The QSlotObject
is a wrapper around the slot that will help calling it. It alsoknows the type of the signal arguments so it can do the proper type conversion.
We use List_Left
to only pass the same number as argument as the slot, which allows connectinga signal with many arguments to a slot with less arguments.
QObject::connectImpl
is the private internal functionthat will perform the connection.It is similar to the original syntax, the difference is that instead of storing amethod index in the QObjectPrivate::Connection
structure,we store a pointer to the QSlotObjectBase
.
The reason why we pass &slot
as a void**
is only tobe able to compare it if the type is Qt::UniqueConnection
.
We also pass the &signal
as a void**
.It is a pointer to the member function pointer. (Yes, a pointer to the pointer)
Signal Index
We need to make a relationship between the signal pointer and the signal index.
We use MOC for that. Yes, that means this new syntaxis still using the MOC and that there are no plans to get rid of it :-).
MOC will generate code in qt_static_metacall
that compares the parameter and returns the right index.connectImpl
will call the qt_static_metacall
function with thepointer to the function pointer.
Once we have the signal index, we can proceed like in the other syntax.
The QSlotObjectBase
QSlotObjectBase
is the object passed to connectImpl
that represents the slot.
Before showing the real code, this is what QObject::QSlotObjectBasewas in Qt5 alpha:
It is basically an interface that is meant to be re-implemented bytemplate classes implementing the call and comparison of thefunction pointers.
It is re-implemented by one of the QSlotObject
, QStaticSlotObject
orQFunctorSlotObject
template class.
Fake Virtual Table
The problem with that is that each instantiation of those object would need to create a virtual table which contains not only pointer to virtual functionsbut also lot of information we do not need such asRTTI.That would result in lot of superfluous data and relocation in the binaries.
In order to avoid that, QSlotObjectBase
was changed not to be a C++ polymorphic class.Virtual functions are emulated by hand.
The m_impl
is a (normal) function pointer which performsthe three operations that were previously virtual functions. The 're-implementations'set it to their own implementation in the constructor.
Please do not go in your code and replace all your virtual functions by such ahack because you read here it was good.This is only done in this case because almost every call to connect
would generate a new different type (since the QSlotObject has template parameterswich depend on signature of the signal and the slot).
Protected, Public, or Private Signals.
Signals were protected
in Qt4 and before. It was a design choice as signals should be emittedby the object when its change its state. They should not be emitted fromoutside the object and calling a signal on another object is almost always a bad idea.
However, with the new syntax, you need to be able take the addressof the signal from the point you make the connection.The compiler would only let you do that if you have access to that signal.Writing &Counter::valueChanged
would generate a compiler errorif the signal was not public.
In Qt 5 we had to change signals from protected
to public
.This is unfortunate since this mean anyone can emit the signals.We found no way around it. We tried a trick with the emit keyword. We tried returning a special value.But nothing worked.I believe that the advantages of the new syntax overcome the problem that signals are now public.
Sometimes it is even desirable to have the signal private. This is the case for example inQAbstractItemModel
, where otherwise, developers tend to emit signalfrom the derived class which is not what the API wants.There used to be a pre-processor trick that made signals privatebut it broke the new connection syntax.
A new hack has been introduced.QPrivateSignal
is a dummy (empty) struct declared private in the Q_OBJECTmacro. It can be used as the last parameter of the signal. Because it is private, only the objecthas the right to construct it for calling the signal.MOC will ignore the QPrivateSignal last argument while generating signature information.See qabstractitemmodel.h for an example.
More Template Code
The rest of the code is inqobjectdefs_impl.h andqobject_impl.h.It is mostly standard dull template code.
I will not go into much more details in this article,but I will just go over few items that are worth mentioning.
Meta-Programming List
As pointed out earlier, FunctionPointer::Arguments
is a listof the arguments. The code needs to operate on that list:iterate over each element, take only a part of it or select a given item.
That is why there isQtPrivate::List
that can represent a list of types. Some helpers to operate on it areQtPrivate::List_Select
andQtPrivate::List_Left
, which give the N-th element in the list and a sub-list containingthe N first elements.
The implementation of List
is different for compilers that support variadic templates and compilers that do not.
With variadic templates, it is atemplate<typename... T> struct List;
. The list of arguments is just encapsulatedin the template parameters.
For example: the type of a list containing the arguments (int, QString, QObject*)
would simply be:
Without variadic template, it is a LISP-style list: template<typename Head, typename Tail > struct List;
where Tail
can be either another List
or void
for the end of the list.
The same example as before would be:
ApplyReturnValue Trick
In the function FunctionPointer::call
, the args[0]
is meant to receive the return value of the slot.If the signal returns a value, it is a pointer to an object of the return type ofthe signal, else, it is 0.If the slot returns a value, we need to copy it in arg[0]
. If it returns void
, we do nothing.
The problem is that it is not syntaxically correct to use thereturn value of a function that returns void
.Should I have duplicated the already huge amount of code duplication: once for the voidreturn type and the other for the non-void?No, thanks to the comma operator.
In C++ you can do something like that:
You could have replaced the comma by a semicolon and everything would have been fine.
Where it becomes interesting is when you call it with something that is not void
:
There, the comma will actually call an operator that you even can overload.It is what we do inqobjectdefs_impl.h
ApplyReturnValue is just a wrapper around a void*
. Then it can be usedin each helper. This is for example the case of a functor without arguments:
This code is inlined, so it will not cost anything at run-time.
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Conclusion
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This is it for this blog post. There is still a lot to talk about(I have not even mentioned QueuedConnection or thread safety yet), but I hope you found thisinterresting and that you learned here something that might help you as a programmer.
Update:The part 3 is available.
Qt provides a sophisticated property system similar to the ones supplied by some compiler vendors. However, as a compiler- and platform-independent library, Qt does not rely on non-standard compiler features like __property
or [property]
. The Qt solution works with any standard C++ compiler on every platform Qt supports. It is based on the Meta-Object System that also provides inter-object communication via signals and slots.
Requirements for Declaring Properties
To declare a property, use the Q_PROPERTY() macro in a class that inherits QObject.
Here are some typical examples of property declarations taken from class QWidget.
Here is an example showing how to export member variables as Qt properties using the MEMBER
keyword. Note that a NOTIFY
signal must be specified to allow QML property bindings.
A property behaves like a class data member, but it has additional features accessible through the Meta-Object System.
- A
READ
accessor function is required if noMEMBER
variable was specified. It is for reading the property value. Ideally, a const function is used for this purpose, and it must return either the property's type or a const reference to that type. e.g., QWidget::focus is a read-only property withREAD
function, QWidget::hasFocus(). - A
WRITE
accessor function is optional. It is for setting the property value. It must return void and must take exactly one argument, either of the property's type or a pointer or reference to that type. e.g., QWidget::enabled has theWRITE
function QWidget::setEnabled(). Read-only properties do not needWRITE
functions. e.g., QWidget::focus has noWRITE
function. - A
MEMBER
variable association is required if noREAD
accessor function is specified. This makes the given member variable readable and writable without the need of creatingREAD
andWRITE
accessor functions. It's still possible to useREAD
orWRITE
accessor functions in addition toMEMBER
variable association (but not both), if you need to control the variable access. - A
RESET
function is optional. It is for setting the property back to its context specific default value. e.g., QWidget::cursor has the typicalREAD
andWRITE
functions, QWidget::cursor() and QWidget::setCursor(), and it also has aRESET
function, QWidget::unsetCursor(), since no call to QWidget::setCursor() can mean reset to the context specific cursor. TheRESET
function must return void and take no parameters. - A
NOTIFY
signal is optional. If defined, it should specify one existing signal in that class that is emitted whenever the value of the property changes.NOTIFY
signals forMEMBER
variables must take zero or one parameter, which must be of the same type as the property. The parameter will take the new value of the property. TheNOTIFY
signal should only be emitted when the property has really been changed, to avoid bindings being unnecessarily re-evaluated in QML, for example. Qt emits automatically that signal when needed for MEMBER properties that do not have an explicit setter. - A
REVISION
number orREVISION()
macro is optional. If included, it defines the property and its notifier signal to be used in a particular revision of the API (usually for exposure to QML). If not included, it defaults to 0. - The
DESIGNABLE
attribute indicates whether the property should be visible in the property editor of GUI design tool (e.g., Qt Designer). Most properties areDESIGNABLE
(default true). Valid values are true and false. - The
SCRIPTABLE
attribute indicates whether this property should be accessible by a scripting engine (default true). Valid values are true and false. - The
STORED
attribute indicates whether the property should be thought of as existing on its own or as depending on other values. It also indicates whether the property value must be saved when storing the object's state. Most properties areSTORED
(default true), but e.g., QWidget::minimumWidth() hasSTORED
false, because its value is just taken from the width component of property QWidget::minimumSize(), which is a QSize. - The
USER
attribute indicates whether the property is designated as the user-facing or user-editable property for the class. Normally, there is only oneUSER
property per class (default false). e.g., QAbstractButton::checked is the user editable property for (checkable) buttons. Note that QItemDelegate gets and sets a widget'sUSER
property. - The
BINDABLE bindableProperty
attribute indicates that the property supports bindings, and that it is possible to set and inspect bindings to this property via the meta object system (QMetaProperty).bindableProperty
names a class member of type QBindable<T>, where T is the property type. This attribute was introduced in Qt 6.0. - The presence of the
CONSTANT
attribute indicates that the property value is constant. For a given object instance, the READ method of a constant property must return the same value every time it is called. This constant value may be different for different instances of the object. A constant property cannot have a WRITE method or a NOTIFY signal. - The presence of the
FINAL
attribute indicates that the property will not be overridden by a derived class. This can be used for performance optimizations in some cases, but is not enforced by moc. Care must be taken never to override aFINAL
property. - The presence of the
REQUIRED
attribute indicates that the property should be set by a user of the class. This is not enforced by moc, and is mostly useful for classes exposed to QML. In QML, classes with REQUIRED properties cannot be instantiated unless all REQUIRED properties have been set.
The READ
, WRITE
, and RESET
functions can be inherited. They can also be virtual. When they are inherited in classes where multiple inheritance is used, they must come from the first inherited class.
The property type can be any type supported by QVariant, or it can be a user-defined type. In this example, class QDate is considered to be a user-defined type.
Because QDate is user-defined, you must include the <QDate>
header file with the property declaration.
For historical reasons, QMap and QList as property types are synonym of QVariantMap and QVariantList.
Reading and Writing Properties with the Meta-Object System
A property can be read and written using the generic functions QObject::property() and QObject::setProperty(), without knowing anything about the owning class except the property's name. In the code snippet below, the call to QAbstractButton::setDown() and the call to QObject::setProperty() both set property 'down'.
Accessing a property through its WRITE
accessor is the better of the two, because it is faster and gives better diagnostics at compile time, but setting the property this way requires that you know about the class at compile time. Accessing properties by name lets you access classes you don't know about at compile time. You can discover a class's properties at run time by querying its QObject, QMetaObject, and QMetaProperties.
In the above snippet, QMetaObject::property() is used to get metadata about each property defined in some unknown class. The property name is fetched from the metadata and passed to QObject::property() to get the value of the property in the current object.
A Simple Example
Suppose we have a class MyClass, which is derived from QObject and which uses the Q_OBJECT macro in its private section. We want to declare a property in MyClass to keep track of a priority value. The name of the property will be priority, and its type will be an enumeration type named Priority, which is defined in MyClass.
We declare the property with the Q_PROPERTY() macro in the private section of the class. The required READ
function is named priority
, and we include a WRITE
function named setPriority
. The enumeration type must be registered with the Meta-Object System using the Q_ENUM() macro. Registering an enumeration type makes the enumerator names available for use in calls to QObject::setProperty(). We must also provide our own declarations for the READ
and WRITE
functions. The declaration of MyClass then might look like this:
The READ
function is const and returns the property type. The WRITE
function returns void and has exactly one parameter of the property type. The meta-object compiler enforces these requirements.
Given a pointer to an instance of MyClass or a pointer to a QObject that is an instance of MyClass, we have two ways to set its priority property:
In the example, the enumeration type that is the property type is declared in MyClass and registered with the Meta-Object System using the Q_ENUM() macro. This makes the enumeration values available as strings for use as in the call to setProperty(). Had the enumeration type been declared in another class, its fully qualified name (i.e., OtherClass::Priority) would be required, and that other class would also have to inherit QObject and register the enumeration type there using the Q_ENUM() macro.
A similar macro, Q_FLAG(), is also available. Like Q_ENUM(), it registers an enumeration type, but it marks the type as being a set of flags, i.e. values that can be OR'd together. An I/O class might have enumeration values Read
and Write
and then QObject::setProperty() could accept Read Write
. Q_FLAG() should be used to register this enumeration type.
Dynamic Properties
QObject::setProperty() can also be used to add new properties to an instance of a class at runtime. When it is called with a name and a value, if a property with the given name exists in the QObject, and if the given value is compatible with the property's type, the value is stored in the property, and true is returned. If the value is not compatible with the property's type, the property is not changed, and false is returned. But if the property with the given name doesn't exist in the QObject (i.e., if it wasn't declared with Q_PROPERTY()), a new property with the given name and value is automatically added to the QObject, but false is still returned. This means that a return of false can't be used to determine whether a particular property was actually set, unless you know in advance that the property already exists in the QObject.
Note that dynamic properties are added on a per instance basis, i.e., they are added to QObject, not QMetaObject. A property can be removed from an instance by passing the property name and an invalid QVariant value to QObject::setProperty(). The default constructor for QVariant constructs an invalid QVariant.
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Dynamic properties can be queried with QObject::property(), just like properties declared at compile time with Q_PROPERTY().
Properties and Custom Types
Custom types used by properties need to be registered using the Q_DECLARE_METATYPE() macro so that their values can be stored in QVariant objects. This makes them suitable for use with both static properties declared using the Q_PROPERTY() macro in class definitions and dynamic properties created at run-time.
Adding Additional Information to a Class
Connected to the property system is an additional macro, Q_CLASSINFO(), that can be used to attach additional name--value pairs to a class's meta-object, for example:
Like other meta-data, class information is accessible at run-time through the meta-object; see QMetaObject::classInfo() for details.
See also Meta-Object System, Signals and Slots, Q_DECLARE_METATYPE(), QMetaType, and QVariant.
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